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Get it? Get it?! Get Over Here! Early bird gets the worm, as they say, and few showed up earlier than Pacman. We bestow upon this happy hungry circle the honorary 11th slot.
Ahh, much better. We could go on…. Final Fantasy, baby. In every installment of the franchise, Geralt of Rivia got that much cooler. Few characters have such unshakable confidence.
The original Tomb Raider for the original PlayStation was one of the first games we ever demoed in a store. You knew he was on here somewhere.
There will come a day where Mario is unseated from the top five characters of all time. Today is not that day. The other exceptional franchise from Nintendo.
We already threw some praise towards Zelda on this list, but you have to respect the main character of the series. With a new Zelda installment coming soon, all the great memories from Ocarina of Time come flooding back.
The big MC in the house. Not the most original choice, but that speaks to just how great a character Spartan really is. One Spartan, against impossible odds.
Part of his greatness is that you never doubt him. So how did these top 50 characters make the grade when it comes to the list of some of the most memorable characters?
Well, a lot has to do with personality, look, and feel. And even more fundamental than that, what it really boils down to is cool character design.
The perfect mad professor, he's a grouchy, grumpy, insane genius who's willing and able to make almost anything out of almost anything - even portable toilets, turning them into time-travellers devices a.
Where many others have tried to hammer out an insane creative genius such as Fred, no-one has succeeded quite so well. Fred remains the ultimate bodging scientist, hell-bent on buggering everything up and then fixing it again with the same nutty relish he applied while cocking it all up in the first place.
Otherwise known as Tyrant T, Trenchcoat or 'Trenchy', this hulking, bald, coat-wearing behemoth literally crashed into Resident Evil 2, thundering through a wall and proceeding to stalk the protagonists like a brain-hungry Terminator.
Relentlessly pursuing our heroes, he was designed by Capcom to offer a different kind of opponent from the usual hordes of shuffling dead-heads.
Throughout Resi 2, as you waded through rooms full of lickers, zombie dogs and other assorted mutants, it was the constant threat of X's reappearance that left players perpetually on edge.
In addition to being built like a multi-storey car park, X's main weapon was his unpredictability. Just solved a difficult puzzle? Revisiting a cleared corridor?
Running for your life? There was no telling when the walking wall of flesh would turn up to rip your arms off and beat you round the head with them.
It was an effective mechanic and one Capcom tried to revisit in Resident Evil: Nemesis. Unfortunately, Nemesis never quite captured the silent dread of Mr.
X and will forever remain a lesser foe in the Resident Evil Canon. With his flowing frockcoat, shock of white hair, razor sharp tongue and twin pistols named Ebony and Ivory, Dante is surely one of the coolest mothers in the history of videogaming.
The son of a notorious demon who dedicates his life to exterminating hellspawn, Dante hasn't always been a darling of the gaming massive; although his cocky attitude and acerbic wit won him legions of fans in the original Devil May Cry, the development team behind the second game turned him into a brooding, virtually silent hero, alienating a fanbase that lived its life vicariously through Dante's arrogant devil-bashing.
But by taking a step back in time and showing players a younger, delightfully brash hero in Devil May Cry 3, the series got back on track and returned to creator Hideki Kamiya's original vision of a "cool and stylish guy that you would want to go out drinking with".
Though his limited character development might leave us with a few key questions, such as "Why is he so hungry for white dots, anyway?
He may look like an indecisive pie-chart, but the sight of the original om-nom-nommer is as recognisable as McDonalds' Golden Arches or Darth Vader's helmet - the definitive symbol of his medium.
And though playing through to the infamous 'broken' level of might seem a little too much and a little too hard for some, his unstoppable chomping is as addictive as old school arcade gaming gets, even now inspiring thousands to meet up for the world championships in New York.
And though a yellow hat-tip must go out to Blinky, Pinky, Inky and Clyde for all their multi-coloured ghostliness, all the fruit goes to Pac-Man himself, still munching after all these years.
As the great Andrew Ryan puts it, Big Daddies are " The clearest, most iconic symbol of the amazing, unbelievable, and above all enthralling underwater world of Rapture, Big Daddies are genetic monsters, practically welded to their suits, stomping around with a giant drill and protecting their darling little sisters.
They're fascinating relics of an age gone by, created with such love and attention to detail that they're not only fun to fight but exhilaration to play as thank you Bioshock 2.
Beautiful and horrifying, loveable and at times very, very frightening, Big Daddies are an appealing mixture of man and machine, tattooing their image firmly onto the retinas of any gamer who's braved Rapture's sunken halls.
Buy BioShock now on Amazon. Putting Jake Gyllenhaal's interpretation of the platform-hopper to one side for a moment, as well as dare we say it , the original blonde-haired, pajama-wearing, devilishly difficult early versions, the Prince we're talking about is the one from the undeniably fantastic Sands Of Time trilogy that started in Not the condescending jock from the version.
No sir. As if having the ability to jump back in time a few seconds weren't reason enough to be impressed by the man, he's also a snarky, sarcastic, and ultimately a little bit human, and a huge amount of fun to play.
Sure, his emo phase in Warrior Within left a lot to be desired, and the witty banter of the first game had weakened by the third, The Two Thrones, but at its heart as a genuinely likeable guy in baggy trousers wielding a large cutlass and sporting a natty beardlet.
Here's hoping, nay, praying, the remake rewinds back to the good times please, Ubisoft? Adrian Farenheights Tepes, also known as Alucard, is the bastard son of Dracula and a human woman.
Half human, half vampire a dhampir, for those into terminology , Alucard popped up in Castlevania II but came to the fore in 's Symphony of the Night where he turns against his fangsome father.
A dashing hero in ruffled collar, jaunty cape and other suitably baroque accoutrements, Alucard takes after his mother's side and fights for good instead of snacking on jugulars like his old man.
His name, Alucard, is of course Dracula spelled backwards. When the Nintendo team behind him originally designed him it was as a mirror image of his father but subsequent tweaks to the mythology see Alucard choosing the moniker to show how his views are the opposite of daddy's.
It's, like, totally meta. Cue Unreal Tournament's gloriously over-the-top announcer. A franchise staple since the series kicked off in , the announcer's growling tally of every frag you make was a strangely gratifying addition to the frenetic online shooter.
Whether calling out headshots, charting the progression from multi to mega and monster kills or simply passing commentary on your killing technique "flak monkey!
True, Epic did stray a little in latter titles, introducing a cheesier alternative and a truly disturbing 'sexy' announcer voice, but the traditional, gravelly announcer will always be the commentator of choice.
An unlikely hero who introduced a generation to the joys of videogaming, Miner Willy is one of the most important contributions to British pop culture in the last 50 years, and will be remembered forever as the first purely digital superstar to ignite the imagination of kids across the UK.
A home-grown Mario created by legendary programmer Matthew Smith on the ZX Spectrum, Willy first appeared in Manic Miner; a psychedelic, surreal, nightmarish platformer that found the hero dodging man-eating toilets, hiding from telephones, and avoiding copyright-infringing monsters inspired by Donkey Kong and Pac-Man.
But his most notorious outing was the monumental Jet Set Willy, where the former collier had become a millionaire, but was forced by his matronly housekeeper to tidy the mess after a particularly wild party.
And because of a bug in the game, the sprawling, endlessly inventive adventure was impossible to complete, no matter how many hours you spent trying.
How peculiarly British. He's practically unkillable, barely aging and turns up time and again to be despicably evil and lead his ever loyal Brother Of Nod followers throughout the ages.
Treated like some sort of bald, dodgily-bearded Messiah, Kane is hell-bent on destroying the GDI and hoovering up as much Tiberium as possible.
Kane has been played to camp perfection by actor Joseph Kucan througout the series' year-long existence; in fact, the actor was recently on the receiving end of a Guinness World Record nod for longest-running actor in any video game franchise.
Impressive, sure. As impressive as nuking the GDI off the planet? Not so much. Still Kane, you're one brilliant bad guy, and one of the most entertaining masterminds ever to scheme an evil scheme.
And it's a film noir. And almost everyone's a skeleton. Sound good? Bonkers though it may seem on paper, Grim Fandango is universally regarded as being among the greatest games ever made, and that's in no small part down to one Mr Manny Calavera, your host in the Land Of The Dead, your Humphrey Bogart in this undead Casablanca.
Suave, passionate, boney, and capable of solving increasingly tricksy puzzles occasionally involving beavers Manny is the man. His speed demon driver, Glottis, deserves a mention for being so big and orange and crazy and all, but for representing just how iconic, beautiful and bizarre Grim Fandango was, Manny wins by a non-existent nose.
Thief: The Dark Project is often described as the original 'first-person sneaker'. Developed by Looking Glass Studios, it was the first game in the stealthy Thief trilogy with a fourth currently in development to introduce us to renowned thief, Garret, the man responsible for all the skulking around.
Garrett is a master of stealth, archery and pickpocketing, but is more than just a nefarious bandit, offering cynical asides and wry observations as he cases potential jobs.
You could never help but feel sorry for poor Garrett. All he ever wanted was to be left alone to steal other people's valuables in peace!
Unfortunately, Garrett's employers always had different plans for him, which rarely turned out well and resulted in Garrett losing an eye towards the climax of the first game.
Acting as a medieval Han Solo type - a rogue looking out for himself; callous and sarcastic, yet always upholding his beliefs - he matches his wit with a surprising amount of intelligence and a certain roguish charm.
But it's his sardonic amorality that shines through most of all, ensuring Garrett a place as one of gaming's most appealing anti-heroes.
It's not entirely certain what the developers were thinking or taking when they came up with the premise for killer7 or its schizoid central character.
Harman Smith, a sixty year-old, wheelchair-bound man is a master assassin. Well, obviously by harnessing his multiple personality disorder and physically manifesting his seven alter-egos, each of which has a distinct persona and set of unique, life-ending skills.
Let's not even get into the fact that he's actually the incarnation of a millennia-old demi-god who has been fighting a battle of good vs evil with his opponent, Kun Lan, across time.
Yes, it's all madder than a badger's armpit, but you've got to hand it to the game designer: it's one hell of a concept.
Cheaters use Sagat, real men use Ryu! The face of the greatest fighting franchise ever to grace a console, Ryu is an icon who has spanned decades.
While synonymous with the Street Fighter franchise, he's also gone toe-to-toe with SNK's finest, The Darkstalkers line-up and half of the Marvel stable, only to emerge unscathed and victorious nine bouts out of ten.
Ryu's look hasn't evolved hugely from his initial appearance with a slight hair variance here and there - he was ginger in the original Street Fighter, after all ; dressed in his white keikogi, red headband and matching gloves, he has remained the definitive beat-'em-up fighter and go-to-guy for the discerning player since the days of SF2.
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